XI. RULES FOR EVENTS
- ROUGH STOCK EVENTS
- General Rules for Riding Events
- Any animal that becomes excessively excited so that it gets down in the chute repeatedly, or tries to jump out of the chute, or in any way appears to be in danger of injuring itself or the contestant, should be released immediately and pulled from competition at the Chute Coordinator's or Arena Director's discretion and the rider given a new animal.
- At the Arena Director's or Chute Coordinator's discretion, any animal stalling in the chute may be pulled from competitive stock for the remainder of the rodeo and the contestant given a new animal.
- One (1) Non-Rookie Judge shall serve as the Official Timer in the rough stock riding events. The second Judge shall serve as Back-Up Timer. All riding events shall be timed for six (6) seconds. The Judges shall start their stopwatches when the animal's inside shoulder passes the plane of the chute gate. The Judges shall stop their stopwatches when in their opinion the contestant has been disqualified for any reason or dismounts the animal. In either instance where the time is six (6) seconds or more, the contestant shall be entitled to a score. If the horn, whistle, or buzzer sounds earlier than the required six (6) seconds, the contestant will be scored if there are at least four (4) seconds on the official stopwatch. If there are less than four (4) seconds on the official stopwatch, the contestant will be offered a re-ride or no score. The backup stopwatch will only be used if the Judge with the official stopwatch time had his/her vision obstructed at the end of the ride.
- It is recommended, but not required, that all contestants planning on participating in either bull riding or bareback bronc riding, have successfully completed two (2) qualified rides at a previous I.G.R.A. Sanctioned Rodeo in the steer riding event, or have previous experience in these events outside I.G.R.A.
- Contestants are encouraged to wear recommended personal safety equipment for all rough stock events including mouthpiece, chest protector, personal protection devices, protective headgear (helmet).
- If a rider makes three (3) valid efforts to get out on a chute-fighting animal and is unable to do so, the contestant may be offered a new animal by the Chute Coordinator and/or Judge, or scratch from the event.
- A qualified ride shall be scored a maximum of fifty (50) points by each Judge; one (1) to twenty-five (25) points for the animal and one (1) to twenty-five (25) points for the rider. Judges may use .1 through .9 along with regular score, e.g., Bareback Bronc Riding, 17.2-contestant, 17.4-animal for a total of 34.6. This will help eliminate ties in these events. A score of zero (0) will be used for a no ride, and a "DQ" for a disqualification. If one (1) Judge gives a "DQ", then the contestant is disqualified. The reason for the disqualification shall be noted on the Judges' score sheet.
- Hooks, rings, or knots will not be used on bull ropes.
- No hot shots will be used on an animal once it is loaded in the chute except at the discretion of the Chute Coordinator. Hot shots may not be used to enhance the performance of an animal.
- The Chute Coordinator or his/her designee may declare a contestant a "No Show" after that contestant's name has been called three (3) times and that contestant is not present in the chute area. The Chute Coordinator may also "No Show" a contestant who has been assigned an animal and cannot provide rigging (unless registered shared rigging is used) or who has been advised he/she is next to go and he/she is not over their assigned animal with glove on when the previous animal and/or contestant leaves the arena. No more than two (2) contestants may share a single rigging in any event.
- No contestant will be allowed more than one (1) coach.
- (item removed from last year)
- No one will be allowed to "ride the gate" as it is being opened.
- Contestant must stay on the animal for the full ride. The horn will sound the completion of the required time. Rider will be scored additional points for spurring, and fewer points for any loss of control. Rider will receive a score if he/she is in the air but has not hit the ground at the completion of the official time as determined by the Judge(s).
- Rough stock events require two (2) Judges.
- Re-Rides
- If the Judge declares that a contestant is eligible for a re-ride, the Judge shall inform the contestant of their score and an option of a re-ride prior to the next contestant competing. Contestant may refuse the re-ride and take the score. Contestant must notify the Judge immediately of their decision to accept or reject the option.
- Eligibility for POSSIBLE re-rides:
- Stock Contractors' equipment fails, e.g., flank strap breaks or comes off animal, or flanker admits that animal was not properly flanked. Rider must make a qualified ride and be in control of the ride while attempting to make the animal perform.
- Performance of the animal is inferior, e.g., animal stops for an excessive time. A re-ride will be offered if the contestant makes a qualified ride while in control and attempting to make the animal perform.
- Performance of the animal is hindered, e.g., animal stumbles to its' knees or falls, animal's head or horn(s) caught in gate or fence, rider is told by a Judge to get off the animal due to an injury of the animal. Rider must make a qualified ride up to the point of animals' hindered performance. Once the animal has stumbled to it's knees or fallen, or caught it's head or horn(s), the rider may continue to ride with the possibility of a score, a disqualification, or a score of zero (0) (bucked off). In all cases, the rider has the option of a re-ride as long as they had a qualified ride up to the point of animal's hindered performance.
- In case of interference, arena equipment failure, a Rodeo Official's or other arena personnel's error during the ride, the contestant will receive a re-ride at the Judges' discretion. The contestant has the option of keeping their original score (if a qualified ride was made) or accepting the re-ride. However, if the contestant has no way of knowing that something did not happen or function correctly and they continue to compete, the contestant MUST make a qualified ride in order to get another chance.
- If a contestant believes that he/she has been fouled by the animal in the chute or on the chute gate, the contestant may continue to attempt to make a successful ride. The Judges will then decide if the contestant was actually fouled (i.e., injured or knocked off balance so as to lose control of the ride). If a Judge observed a foul, then the contestant will be notified of their current score and their option for a re-ride.
- If, in the opinion of a Judge, any arena personnel interfere with a rough stock ride before the qualified time has elapsed, contestant will be given a score with an option of a re-ride, providing the contestant made a qualifying ride up to the point of the interference.
- Bull/Steer Riding
- A joint "poker draw' will be performed for men and women by Secretarial Staff and Chute Coordinator for bull riding.
- All bulls will be "branded" with chalk or paint, or other means acceptable to the Stock Contractor.
- Prior to the "poker draw", the secretarial Staff shall do a random draw for running order of the contestants.
- Bull riders are invited to observe the "poker draw".
- Secretarial staff shall draw numbers or names corresponding to the bulls from a receptacle held above the head of the drawing official.
- The first number drawn is the bull for the first contestant, and so on.
- If there are more contestants than bulls, all of the bull numbers will be placed back in the receptacle after the first cycle has been completed. This will be done as often as necessary to match bulls with contestants.
- If there are more bulls than bull riders, at the discretion of the Stock Contractor and Chute Coordinator, the bulls that were not used in the first (1st) performance will be drawn for the second (2nd) performance prior to the availability of the other bulls.
- After all contestants have had a bull drawn for them, the contestants will be required to leave while the secretarial staff conducts a draw for possible re-rides. The running order for re-ride animals will be kept secret until after the contestant has made his/her decision regarding a possible re-ride.
- If the rider chooses the use of spurs, locked rowel spurs must be used. The rider is not to use sharp spurs.
- Contestants must ride one (1) handed.
- Contestants will have the right to ask the Judge to check on whether or not the animal is properly flanked to buck to the best of it's ability. A bell which is attached to the contestant's bull rope must be positioned under the belly of the animal.
- No more than two (2) people may be on chute to pull contestant's rope.
- Rider will receive a score of zero (0) for being bucked off and will be disqualified for any of the following offenses:
- Touching the animal, equipment, hat, ground, or person with the free hand or arm. (The Judges will give consideration to a rider who is sitting up and in control if they touch the head or horns of a bull or steer that slings or throws its' head. If the Judge(s) determines that the rider was not attempting to regain balance or aid their ride, then the rider may not be disqualified.)
- Grabbing hold of the fence or chute gate or pushing on the fence or chute gate to regain balance and assist the ride after crossing plane of the chute gate.
- Using sharp spurs.
- Placing spurs or chaps under the rope when the rope is tightened.
- Using suicide wraps.
- Not having a bell on bull/steer rope for the full six (6) second ride.
- Bareback Bronc Riding
- There will be no tape or any other adhesive material or substance other than dry rosin used on rigging handhold(s) or on a riders' glove(s), which will be a plain glove with no flaps, rolls, wedges, or gimmicks. Rider may have a single layer of sheepskin or leather under the handhold(s) which will extend at least one inch (1") on both sides of the center of the handhold(s) not to be shaved and either one (1) end shall be glued down. Violators will be disqualified.
- Rigging must lie flat on the animal's back while it is being cinched. Stock Contractor may request that a Judge check on whether rigging is being set or cinched in a way that might hurt the animal's back. There will be no fiberglass or metal in the rigging or the handholds. Only leather or rawhide is allowed for handholds; the only other metal allowed will be in the "D" rings. All riggings must have enough sheepskins or sponge rubber, underneath to cover the bars. Pads used under riggings must be leather-covered on both sides. If they are hair pads, they must be at least one inch (1") thick; and if they are foam pads, they must be at least one and onequarter inch (1 1/4") thick. Pads will extend at least two inches (2") behind the riggings.
- Cinches on bareback rigging shall be at least five inches (5") wide.
- A bareback contestant may elect to ride with one (1) or two (2) hands. Before the rider calls for the animal, their decision must be made and maintained throughout the ride. If the rider starts with one (1) hand, the rider will be disqualified for using the second (2nd) hand. If the rider starts with two (2) hands, the rider will be disqualified if one (1) hand releases the grip for any amount of time. Riding with one (1) or two (2) hands is judged the same way with five (5) points deducted by each Judge for riding with two (2) hands.
- If a bareback contestant chooses to ride with two (2) hands, the contestant has the option of using either a one (1) or two (2) handed rigging. If a one (1) handed rigging is used, the hand hold must be large enough for both hands of the rider to slide out easily enough during the dismount so as not to impose a safety hazard for the rider or the pick-up personnel.
- Judges may require rider to take his/her hand out of rigging after a horse is cinched. If handhold is too tight, rigging will be declared illegal. Stock Contractor may request such action to be taken.
- Judges may disqualify riders for the following:
- If rigging comes off the horse.
- Touching the animal, equipment, hat, ground, or person with free hand or arm.
- Grabbing hold of the fence or chute gate or pushing on the fence or chute gate to regain balance and assist the ride after crossing plane of the chute gate.
- Riding with locked rowels.
- If, in the Judge's opinion, the rider's rowels are too sharp.
- Not following the Judges instruction to take feet from the neck of the horse stalled in chute.
- Rider will be disqualified if he/she does not have the animal rigged and ready to go when called.
- Spurring behind the break of the horse's shoulders.
- The rider should have the spurs or boot heels over the break of the horses' shoulders and touching horse when horses' front hooves hit the ground on the first move out of the chute. A five (5) point penalty shall be assessed on each side for which the rider does not have the correct foot position. Contestants have the right to ask Judges to decide whether the horse is properly flanked.
- Chute Dogging
- Chute dogging is set up in the bucking chutes. Time limit will be sixty (60) seconds timed by three (3) hand stopwatches. An arena buzzer or horn will indicate the end of the event.
- Contestant will get into the chute with the steer and position self for start of the event.
- Contestant calls for the event to start. As the gate begins to open, the Start/Finish Judge will simultaneously flag and whistle the start of the event. This signals the start of the Timers' stopwatches. The Line Judge will whistle when steer's nose crosses the ten foot (10') line and then the contestant may dog the steer. The Start/Finish Judge will flag the end of the event once the steer is dogged. The Start/Finish Judge will then rule on the legality of the actions leading up to the finish flag ending the event.
- If the contestant loses control of the animal (physical contact), he/she is disqualified and the time stops. If the strength/skill of the contestant has the steer beginning to fall in a legal manner, but the contestant releases the steer prior to the Judge's flag, the contestant will be disqualified. If the steer is not dogged within sixty (60) seconds, the Judge will inform the contestant that he/she is disqualified.
- Contestant will be disqualified for placing finger(s) in steer's eyes.
- If the contestant dogs the steer before the nose has crossed the ten foot (10') line, he/she may let the animal up and continue the event.
- A steer is considered down when it has been taken down by the strength/skill of the contestant so that it is lying on its' side with all four (4) feet pointed the same direction as the nose when in a natural position. If the steer is taken down in a manner other than specified below (i.e., tripping the steer, steers horns in dirt causing it to flip, etc.), the contestant shall allow the steer up and attempt to dog the steer in the following prescribed manner.
- A legal fall will have the steer's legs following the same clockwise or counter-clockwise turn of the head.
- A dog fall will have the steer's feet going one way while the nose is going the other way.
- In the case of a dog fall, contestant must move the steer's head in either direction to obtain the correct position.
- All steers are "luck-of-the-draw". There will be no re-runs except in the case of an injured steer, interference, or the steer escaping the arena while in the contestant's control and allowed time limit.
- If the Judge determines that the event was completed within the time limit but no time is recorded, the contestant has the option of taking the maximum time allowed or having a re-run.
- In case of interference, arena equipment failure, a Rodeo Official's or other arena personnel's error during the event, the contestant will receive a re-run at the Judges' discretion. The contestant has the option of keeping their original time (if a qualified dog was made) or accepting the re-run. However; if the contestant has no way of knowing that something did not happen or function correctly and they continue to compete, the contestant MUST make a qualified dog in order to get another chance.
- Chute dogging requires two (2) Judges and three (3) Timers for the official stopwatch dogging time.
- ROPING EVENTS
- General Rules for Roping Events
- Lap and tap timing will be used. Two (2) Judges will be used to start and stop time. One (1) Judge will flag the barrier line at the chute. Time starts when calf or steers' nose clears the chute gate. The second Judge will be mounted on horseback and positioned in the arena to flag the finish of the event.
- If a roping contestant is interfered with in the arena during a run, or if the calf or steer is injured or gets out of the arena, Field Flag Judge will drop flag stopping time, and the roper will get an animal back in the chute. Contestant will have the remaining loops not used (i.e., in breakaway roping, if one (1) loop has been thrown, the contestant will have one (1) loop to throw. If no loops have been thrown, the contestant will have two (2) loops). Lap and tap time will start again and be added to the time taken when the Field Flag Judge dropped the flag on the first run. If the contestant is interfered with before throwing his/her first loop, he/she must "declare" interference immediately before throwing the first loop. If contestant is interfered with while throwing the first loop or before throwing the second loop, he/she must "declare" interference immediately and before throwing the second loop. If contestant is interfered with while throwing the second loop, he/she must "declare" interference immediately.
- It is the privilege of a contestant to allow other people within the confines of the timed event box to assist with contestant's horse or lining out calf or steer.
- It is the roper's responsibility to tell the gate person their signal for release of the animal. Animal belongs to the contestant when he/she calls for it regardless of what happens except in cases of mechanical failure. If the gate malfunctions, but the animal is still released, the contestant can cross the barrier line without penalty. However, the contestant MUST NOT throw the loop. Once the contestant throws the first loop, he/she has accepted the conditions and a re-run will not be granted for the malfunctioning gate.
- If the Judge determines that the catch is legal and no time is recorded, the contestant has the option of taking the maximum time allowed or having a re-run. If the Judge determines that the catch is legal and only one time is recorded, the contestant has the option of accepting that time or have a re-run. The decision must be made immediately.
- If, for any reason, a lap and tap time is not recorded when there is interference, or an animal is injured or escapes from the arena, the contestant will get a complete re-run of the event.
- In case of interference, arena equipment failure, a Rodeo Official's or other arena personnel's error during the event, the contestant/team will receive a re-run at the Judges' discretion. The contestant/team has the option of keeping their original time (if a qualified catch was made) or accepting the re-run. However, if the contestant/team has no way of knowing that something did not happen or function correctly and they continue to compete, the contestant/team MUST make a qualified catch in order to get another chance.
- If the Field Flag Judge flags out a contestant/team that still legally has one (1) or more loops coming, the contestant/team will receive a complete re-run on an animal.
- Western-type equipment must be used. Western hats must be worn on the contestant's head when they enter the arena to compete. The contestant will be disqualified if a western hat is NOT on the contestant's head when they enter the arena to compete. For calf roping on foot, the hat must be on the contestant's head as they enter into the roping box. After entering any portion of the arena, contestants in breakaway and team roping must retain their hats throughout their time in the arena or they will be fined five dollars ($5.00). Rodeo Secretary will be responsible for collecting the fine. The five dollar ($5.00) fine will go to the I.G.R.A. Finals Rodeo Contestant Fund.
- The Arena Director or his/her designee may declare a contestant/team a "No Show" after that contestant/team has been called three (3) times and they are not present, mounted, and ready to go (unless registered shared horses are used) in the arena entry area.
- All animals are randomly loaded and given to contestants per the running order of secretarial event sheets at the start of the go-round. Providing that the Scorekeeper and Announcer are notified in advance of the change, actual exit order of contestants or teams from the roping box may be changed by the Chute Coordinator or Arena Director only in consideration of equipment failure or injured horse.
- Calf Roping on Foot
- Lap and tap timing will be used with a thirty (30) second time limit, not including possible penalties.
- Each roper will only have one (1) loop.
- Contestants will be positioned in the roping box behind the head gate and behind a clearly marked barrier line, which will be approximately parallel with and located one (1) foot behind the chute gate hinge posts. Contestant signals for the calf, and time starts when judge flags calf's nose clearing the chute gate.
- Catch as catch can. Clean catch. Loop must go completely over the calf's' head, then catch around the neck, leg(s), belly, or combination of these body parts. A clean catch means that the slack must be pulled out of the rope. Mounted Judge will flag time when calf is roped, slack is pulled out of the rope, and the rope leaves the hand(s) of the contestant. Then the flag will be dropped to indicate the time is complete. Legality of the catch will then be judged.
- There will be a ten (10) second penalty if the roper's foot steps on or crosses over the barrier line before the calf's nose clears the chute gate.
- Reasons for disqualification:
- Ropers must throw the loop; roping the calf without releasing the loop is not permitted. The loop must be released prior to having any portion of the calf's head within the loop.
- Ropers may not step out in front of the chute and try to snare or trap the calf.
- Ropers will be disqualified if entire rope is thrown at the calf.
- Mounted Breakaway Calf Roping
- Lap and tap timing will be used with a sixty (60) second time limit, not including possible penalties.
- Time is started when calf's' nose clears the chute gate; time is stopped after legal catch when rope breaks string attached to the saddle horn.
- Contestant will be mounted on horse. Two (2) loops are permitted. If a contestant intends to use two (2) loops, contestant must carry two (2) ropes and must use the second rope for the second loop. A loop dropped to the ground is considered to be an expended loop.
- Ropes must be secured next to the saddle horn with string, i.e., no excess slack in string. If the string securing either rope breaks or comes untied from the saddle horn prior to being thrown by the contestant, that rope may not be used in the event. Calf must break rope from saddle horn to be a legal catch. An easily visible piece of cloth or plastic flagging MUST be attached within three feet (3') of the end of the rope to enable the Field Flag Judge to flag the breakaway more accurately. If the second rope falls from the saddle before it is used, the first rope may not be used to build a second loop.
- Catch as catch can. Clean catch. The loop must go completely over the calf's head and then catch around the neck, leg(s), belly, or any combination of these body parts. Calf must break rope from the saddle horn. If calf steps out of loop before rope is broken from the saddle horn, the roper may use the second loop.
- Loop must be thrown. Roping the calf without releasing the loop is not permitted. Roper cannot ride up and snare or put the loop around the calf. The loop must be released prior to having any portion of the calf's head within the loop.
- There shall be a ten (10) second penalty added on to the roper's time for crossing the barrier line before the calf's' nose clears the chute gate.
- Reasons for disqualification:
- Abusive treatment of the calf.
- Abusive treatment of the contestant's horse.
- Roping the calf without releasing rope after the catch.
- Accidental or intentional dally or hang up of rope.
- Not having an easily visible piece of cloth or plastic flagging attached within three feet (3') of the end of the rope.
- Roping the calf before the horse's tail has cleared the barrier line.
- Dismounting or falling off horse before time is stopped with a legal catch.
- Running the calf into the fence/return gate while demonstrating blatant disregard for safety of the calf as ruled by the Judge.
- Roper breaks away the rope from the saddle horn themselves.
- Team Roping
- Lap and tap timing will be used with a ninety (90) second time limit, not including possible penalties.
- Team will start behind the barrier using either box and, header must throw the first loop at head. The headers horse's tail must clear the box before the loop is thrown. The loop must be released prior to having any portion of the steer's head within the loop.
- There will be a ten (10) second penalty assessed by the Barrier Judge if either horse breaks the box before the steer starts.
- Each contestant will be allowed to carry only one (1) rope. Each team is allowed three (3) throws in all. Roping steers without turning loose of the loops will be considered no catch. Ropes must "dally" to stop steer. No tied ropes allowed. "Dally" is defined to mean one (1) complete turn around the saddle horn. In addition, header and heeler cannot switch positions during a run in case of a missed loop.
- Time starts when steer's nose clears the chute gate. Both ropes must "dally" and be relatively tight with both horse and the steer in a straight line. Time ends when both horses are faced with all four (4) feet on the ground and the ropes are tight.
- All changes in lists of roping order to share horses, etc., must be made before any stock for that event is loaded in the chute. After stock is loaded, ropers must rope in order listed.
- If header accidentally jerks steer off its feet or steer trips or falls, header may not drag over eight feet (8') before steer regains its feet or the team will receive no time.
- Any heel catch behind both shoulders is legal if rope goes up heels. If only one (1) heel is roped, and the flag is dropped to complete the event, there will be a five (5) second penalty. If heeler ropes steer around any other part of the body, there will be no time. Ropers are allowed to work slack to complete the catch. Roping an animal without releasing the loop is not permitted. The loop must be thrown. Ropers cannot ride up and snare or put loop on the steer. The steer must be moving when the heel loop is thrown.
- If the header's loop hangs up on a horn or the horn wrap, catches a front hoof or hooves, shoulder, or body of the steer, it is a foul catch. Header may work slack to retrieve loop, but neither contestant may retrieve loop by hand.
- If the heeler ropes a front hoof or hooves in the heel loop, it is a foul catch. Neither contestant may recover the front hoof or hooves from the loop by hand; however, if the front hoof or hooves come out of the heel loop by the time the Field Judge drops his/her flag, time will be counted.
- Any question as to catches in this contest will be decided by the Judge.
- If the header's loop is on the steer, and the steer is injured or escapes the arena, the team will get lap and tap time with another steer with the rope on it in the chute. The rope will be placed on the steer in a similar manner as it was on the first roped steer. Judge shall make sure that the rope will not catch on the roping box upon release of the steer. Time will resume when the steer makes his initial move out of the chute. The header has the option of restarting in the roping box or within the arena, which ever they feel is safest for them. The heeler will restart in the roping box.
- Any individual may enter team roping twice but must switch positions, i.e.; head on one entry and heel on the other.
- A loop dropped to the ground is considered to be an expended loop. A broken rope or a dropped rope will be considered no time.
- Legal catches.
- There will be only three (3) legal head catches.
- Both horns.
- Half a head.
- Around the neck.
- Any heel catch behind both shoulders is legal if rope goes up heel.
- One (1) hind hoof receives a five (5) second penalty.
- Reasons for disqualification.
- If hondo passes over one (1) horn, and the loop goes over the other horn, the catch is illegal.
- If loop crosses itself in head catch, it is illegal. This does not include heel catches.
- Cross fire catches will receive no time. If, in the opinion of the Finish Flag Judge, a heel loop is thrown before the header has dallied and changed the direction of the steer, the team shall receive no time.
- If the header catches one or both front feet or legs in the loop, it is a disqualification if the header dallies, and the header must release the rope to prevent injury to the steer.
- Dismounting or falling off horse before time is stopped with a legal catch.
- Roughly handling the steer.
- Speed Events
- General Rules for Speed Events
- Prior to the start of rodeo events, the Arena Director will designate any portion of the runway that will be included as part of the arena. If any part of the alleyway or runway is designated as "part of the arena", then the Arena Director will inform the Secretarial Staff so that information can be posted on the events results board.
- All rodeos shall be required to use an electronic timing light for all speed events. Three (3) hand stopwatches will be used as a back-up. If the electronic timing light malfunctions for a contestant, the contestant will have the option of accepting the hand stopwatch time or rerunning the event. The contestant will be advised of the hand time before making a decision and must make that decision immediately. Scorekeeper shall record all times. In the event an electronic time is not available, the high and low hand stopwatch times are not used, and the hand stopwatch time in the middle is the official time. If only two (2) hand stopwatch times are available, the average time will be the official time. If only one (1) hand stopwatch time is available, the contestant will have the option of accepting that time or to re-run the event. If the electronic timing light permanently fails as determined by the Arena Director, stopwatch times will be used for all contestants in the event for that go-round.
- (line removed from last year)
- Speed events are timed events. Stopwatch times start and stop when the Judge drops the flag.
- Timing shall begin and end when any part of the rider or horse breaks the plane of the start/finish line according to the prescribed pattern.
- Starting markers or electronic timing light shall be placed, where at all possible, against the fence.
- The timing light does not have to be in the same location for all three speed events.
- A contestant is allowed a running start. At the discretion of the contestant, he/she may have the choice of open or closed gate at the start and end of the run, if in the opinion of the Arena Director, the gate position will not create a dangerous situation for the horse and/or rider.
- After a maximum of ten (10) riders, the travel area around all barrels and end poles shall be at least hand raked to ensure safe and fair completion of the course for each rider and horse. If it is discovered that the arena has not been raked after ten (10) contestants, then any contestants affected by this non-compliance will be allowed to request a re-run.
- In case of interference, arena equipment failure, a Rodeo Official's or other arena personnel's error during the event, the contestant will receive a re-run at the Judges' discretion. The contestant has the option of keeping their original time (if a qualified run was made) or accepting the re-run.
- The Arena Director or his/her designee may declare a contestant a "no show" after that contestant has been called three (3) times and they are not present, mounted and ready to go (unless registered shared horses are used) in the arena line-up area.
- Providing that the Scorekeeper and Announcer are notified in advance of the change, actual running order of contestants may be changed by the Arena Director or the Arena Director's designee only in consideration of equipment failure or injured horse.
- Reasons for disqualification:
- Dismounting or falling off the horse during the timing of the event.
- Broken pattern or crossing traveled path.
- Any part of the rider or horse breaks the lane of the start/finish line other than according to the prescribed pattern.
- Excessive use of a bat, crops, whip, rope, or spurs, at the Judge's discretion.
- Barrel Racing
- Fifty-five (55) gallon closed metal barrels must be used. The barrels must be brightly colored or covered with barrel wraps.
- The course must be measured exactly. If the course is too large for the available space, the pattern should be reduced, depending on the arena size.
- Minimum distance of fifteen feet (15') between the side walls and barrels one (1) and two (2).
- Minimum distance of thirty feet (30') between barrel three (3) and the back wall.
- Minimum distance of thirty feet (30') between barrel one (1) and the start/finish line.
- Recommended minimum stopping distance of at least forty feet (40').
- When measuring the arena for the barrel course, ample room must be left for horses to complete their turns and stop at the finish. The barrels shall be placed consistently in relation to the marker and made as level as possible.
- At a signal from the starter, the contestant will run one of the prescribed patterns in Exhibit P.
- Knocking over a barrel shall carry a five (5) second penalty. A contestant may touch the barrel with his/her hands in barrel racing. (REFER TO BARREL RACING DIAGRAM-EXHIBIT P)
- Pole Bending
- The pole bending pattern is to be run around six (6) poles. Each pole is to be twenty-one feet (21') apart, and the first pole is to be twenty-one feet (21') from the starting line. Poles shall be set on top of the ground six feet (6') in height, with no base more than fourteen inches (14") and no less than twelve inches (12") in diameter. The poles shall fit firmly into the bases so that if the pole is bumped it will tend to move the base as well.
- Minimum distance of thirty feet (30') from the back wall.
- Recommended minimum stopping distance of at least forty feet (40').
- A horse may start either to the left or to the right of the poles and then run the rest of the pattern accordingly.
- Knocking over a pole shall carry a five (5) second penalty.
- A contestant may touch a pole with his/her hand. However, if the pole is picked up and moved from the set pattern, the contestant will receive a five (5) second penalty.
- A knocked down pole does not alter the pattern of the course. (REFER TO POLE BENDING DIAGRAM-EXHIBIT Q)
- Flag Race
- Fifty-five (55) gallon closed metal barrels must be used. The barrels must be brightly colored or covered with barrel wraps.
- The flag race pattern is to be laid out in the same manner as the regular barrel pattern with the substitution of a pole in place of barrel three (3). (See Section B, Barrel Racing, for pattern details.)
- A five (5) gallon pail measuring fourteen and one-quarter inches (14 1/4") [+ (plus) or - (minus) one-half inch (1/2")] tall inside dimension and eleven and one-quarter inches (11 1/4") [+ (plus) or - (minus) one-half inch (1/2"] across inside dimension with fill mark on the exterior and/or interior of the pail filled three-quarters (3/4) full with any pellet feed measuring three sixteenths inches (3/16") in size, will be placed on top of barrels one (1) and two (2). A proper level must be maintained throughout the event. Should a pail be knocked over by a contestant, it shall be refilled as described, not scooped up from the arena floor. Flag poles shall be set seven inches (7") into the pellets, and pole shall be marked from the bottom accordingly.
- A two and one-half foot long (2 1/2'), round one inch (1") diameter pole with one (1) end sharpened to a point and an eight and one-half by eleven inch (8 1/2" X 11") solid red flag attached to the other end will be used.
- Pattern may be run either left or right and contestant must call placement of flag before entering the arena. Contestant crosses start/finish line, proceeds to first barrel, passes on the outside picking up the flag, passes around the pole and on to next barrel where he/she puts the flag into the five (5) gallon pail with sharpened end down and returns to the start/finish line. Flag pole may pierce the bucket after going in and still be considered a good time.
- Knocking over the first barrel/pail will result in a five (5) second penalty. Knocking over the pole or picking up and moving the pole from the set pattern will also result in a five (5) second penalty. Knocking over the second barrel or pail will result in disqualification. Contestant will be disqualified for striking horse with flag. Flag not staying in the last pail results in no time. (REFER TO FLAG RACE DIAGRAM-EXHIBIT R)
- Camp Events
- General Rules for Camp Events
- All camp events will be started by flag and whistle by the Judge.
- Teams must be complete before the close of registration. It is not the responsibility of the Rodeo Secretary to provide team members.
- Roughing of Timers and/or Judges will result in disqualification.
- All camp events to have a one (1) or two (2) minute time limit at the discretion of the Hosting Association.
- Each goat dressing and steer decorating team will have one (1) Timer and a Certified Scorekeeper/Secretary. Each wild drag race team will have two (2) Timers. The second Timer in wild drag race can be a Scorekeeper/Secretary.
- For goat dressing and steer decorating, if the Timer realizes that the stopwatch was stopped late, for whatever reason, (e.g., malfunctioning watch, Timer watching wrong Judge), but the time is within the time limit, the team has the option of taking the recorded time or having a complete re-run. If the Judge determines that the event was completed within the time limit but no time is recorded, the team has the option of taking the maximum time allowed or having a complete re-run. The decision must be made immediately.
- In wild drag race, the official time will be from the primary Timer with the back-up stopwatch used only if no time is recorded by the primary Timer. If either Timer realizes that the stopwatch was stopped late for their stopwatch for whatever reason (e.g., malfunctioning watch, Timer watching wrong Judge), then that stopwatch time will be dropped and the other stopwatch will be used. If both Timers realize that their stopwatches were stopped late but the time is within the time limit, the team has the option of taking the primary stopwatch recorded time or having a complete re-run. If neither of the Timers record a time, and the Judge determines that the event was completed within the time limit, then the team has the option of taking the maximum time allowed or having a complete re-run. The decision must be made immediately.
- A team will be disqualified if any of the team members' feet step on or cross the start line before the start of the event by the Judge.
- In case of interference, arena equipment failure, a Rodeo Official's or other arena personnel's error during the event, the team will receive a re-run. The team has the option of keeping their original time (if a qualified run was made) or accepting the re-run. However, if the team has no way of knowing that something did not happen or function correctly and they continue to compete, the team MUST make a qualified run in order to get another chance.
- The Arena Director or his/her designee may declare a team a "No Show" after that team has been called three (3) times and they are not present and ready in the arena line-up area.
- All camp event animals are considered to be luck-of-the-draw. There shall be no reruns or lap and tap because of an animal lying down and not getting back up unless it is proven that the animal was injured.
- Steer Decorating
- Team event with two (2) people on each team.
- Steer is in bucking chutes with alternating (every other) chutes, if possible, to be used for safety reasons.
- Each steer will have a soft cotton twenty-five foot (25') [+ (plus) or - (minus) one foot (1')] long by three-quarters inch (3/4") up to one and one-half inches (1 1/2") diameter rope to include a metal ring with an inside diameter of two and one-half inches (2 1/2") to three inches (3") metal ring attached on:
- Horns of a horned steer such that the ring end of the rope is behind the steer's horns, and the ring end of the rope points away from the arena side of the chute. The rope is not to be tightened around the horns of the steer before the start of the event.
- No mulie (non-horned) steers will be allowed. Rope to be furnished by Rodeo Hosting Association. Knots are allowed in ropes. Ropes must be uniform in diameter.
- Ribbon must be a minimum of seven-eighths inch (7/8") to a maximum of one and one-quarter inch (1 1/4") in width and twenty-four inches (24") in length minimum and must be made of prefab cloth ribbon with a finished edge.
- Ribbons will be made available to each team one heat prior to their go. The first heat teams will be given their ribbons as the line-up is called.
- The team:
- One (1) team member stands ten feet (10') from chutes holding the rope.
- Second (2nd) team member stands at least forty feet (40') from the chutes. When the chute gate opens, he/she runs up to tie ribbon on steer's tail. All four (4) feet of the steer must clear the ten foot (10') line before ribbon can be tied or rope removed. The person standing ten feet (10') from the chutes holding the rope is responsible for removing the rope from the steer, and the person standing behind the forty foot (40') line holding the ribbon is responsible for tying the ribbon and tagging the timer. Chute gate will remain open until completion of each heat.
- Steer belongs to the team at the whistle/flag start. If the gate "hangs up", but the steer is still released, the team must immediately request a re-run. If team continues to compete, they have accepted the conditions, and a re-run will not be granted for the gate "hanging up".
- Time starts when the Judge blows the whistle and drops the flag. Time ends when the ribbon is tied on the steer's tail, the loop of the rope has been removed from the steer's horns, and the member of the team who tied the ribbon on the tail touches the Timer assigned to their team. The loop cannot be around the steer's neck or body, and it must be removed from the steer.
- If a team loses their steer, they must recapture their own steer.
- Disqualification:
- If the ribbon is not tied to steer's tail when Timer is touched.
- If the ribbon is not tied by the contestant who started at the forty foot (40') line.
- If the Timer is touched before the loop is removed from both horns.
- Capturing another team's steer.
- Attempting to decorate the steer or remove rope from horns before all four (4) feet of the steer clear the ten foot (10') line.
- If contestant touches unassigned Timer.
- Contestants placing finger(s) in steer's eyes.
- Event requires one (1) Judge for each Team.
- Wild Drag Race
- Team event with three (3) people on each team. A maximum of two (2) teams will be allowed to compete at the same time.
- Steer is in bucking chute for safety reasons.
- Each steer will have a halter with a soft cotton twenty-five foot (25') [+ (plus) or - (minus) one foot (1')] long by three-quarter inch (3/4") up to one and one-half inch (1 1/2") diameter rope attached. Knots are allowed in rope. Rope must be securely attached to halter. No spring snaps other than large "bull clips" will be permitted. The halter and rope are to be provided by Rodeo Sponsor. Ropes must be uniform in diameter.
- The finish line shall be seventy feet (70') from the chutes.
- The team:
- Female must be female. Female stands ten feet (10') in front of the chute holding the rope attached to the steer. She is the only person allowed to touch the rope until the gate opens.
- The drag may be male or female. The drag must wear female-type drag clothing and a wig. Drag stands behind the seventy-foot (70') line for the start of the event and is the team member who must ride the steer across the finish line.
- Male must be male. Stands forty feet (40') from chute.
- When the chute gate opens, the male and the drag may run to assist the female in bringing the steer across the seventy-foot (70') line. Once all four (4) hooves cross the seventyfoot (70') line the first time, the drag may then mount the steer. The drag must be legally mounted before the steer has any hoof on or across the finish line. Time stops when all four (4) hooves of the steer, with legally mounted drag, cross the finish line in the direction toward the chutes.
- Steer belongs to the team at the whistle/flag start. If the gate "hangs up", but the steer is still released, the team must immediately request a re-run. If team continues to compete, they have accepted the conditions, and a re-run will not be granted for the gate "hanging up".
- Male and female may assist to help get the steer with mounted drag across the finish line. If team loses their steer, they may recapture their own steer. Capturing another teams' steer will result in disqualification.
- There is one (1) way for the drag to be legally mounted on the steer, and that is straddling the steer's backbone with one (1) leg (which is at least that portion of the leg extending from the knee down) on each side of the steer and below the ridge of the backbone. The drag may be facing forward or to the back of the animal. If the drag is sliding off the steer, the drag must still maintain the minimum mounted position described in this section.
- If the drag touches the ground before the steer has completely crossed the finish line, the team must bring the steer back across the finish line in order to make another attempt.
- Each team in the wild drag race shall have a Judge, and the Judge shall be placed in a position at the finish line that would allow an unrestricted view of the finish line.
- A rerun will be given if the Judge drops the flag because of an injured animal, animal escaping the arena, or equipment failure.
- Goat Dressing
- Team event with two (2) people on each team.
- Goats must be spaced so that they cannot tangle up with each other. Goats shall be tethered with a ten foot (10') [+ (plus) or - (minus) three inches (3")] soft cotton rope to a weighted object which the goats cannot drag. Dog harnesses will be used to tether the goats. Goats must be held stationary at the point furthest away from the start line until the Judge drops the flag and blows the whistle. The shorts shall all be the same size, style, and brand.
- Contestants will stand at starting line fifty feet (50') from the point at which the goat is tethered. To prevent interference, all contestants competing in later heats shall remain in back of a line that is fifteen feet (15') behind and off to the side of the start/finish line.
- A Judge will flag and whistle the start. The team runs to their goat and as one (1) member of the team holds the goat, the other team member puts shorts on both back legs with one (1) leg of the goat in each leg hole of the shorts.
- The Timer will stand on the start/finish line approximately ten feet (10') to the side of the starting point. The contestants must cross the start/finish line in front of the Timer. Time will stop when all four (4) feet of the contestants cross the start/finish line. Each Timer must give a hand or head signal to the Judge when they stop the time.
- Disqualification:
- Throwing the goat or unnecessary roughness.
- The shorts are not over the tailbone of the goat when contestants cross the start/finish line.
- Crossing the finish line behind the Timer.
- Event is run in heats.
- Event requires two (2) Judges.
|